Labyrinth of Refrain: 03
Aug. 11th, 2019 10:53 amSo after several hours of consideration, I finally went ahead and used all three Witch Troop Pacts to start to form my brigade with more than just five members.
( I ramble about some OC headcanons so far )
As far as the game's story progression goes, I'm near the end of the Astrom Kingdom but I plan on grinding for a bit because I'm honestly just scared that one bad RNG roll will result in a critical gore that will lead to the fall of the party. It really seems hard to recover from something that can strike so randomly. The bosses are also intimidating just because you have no HP info or anything like resistances/weaknesses or a way to scope that out to begin with.
I've been surprised a few times when I was battling against random mobs, I think they were the gnome cavalries that are riding on caterpillars, those little guys had crit Sevran early on and I decided to retreat back to base afterwards. I'm hoping with the option to stock experience it won't be so bad to grind the area so that the newest soldiers could at least be level 20 for whatever the boss fight ends up being.
I've already run into one purple enemy that I had to run away from, I think it was another witch statue but this was much stronger than the Event one. Still, they're obviously posted as mini-bosses before the final area so not feeling super confident about going straight to the end if I'm still avoiding the unique monsters. Maybe they're put there to be somewhat impossible, but I do want to see if I could be safer just grinding up the the team to be stronger so that they're the ones critical goring the enemies.
( I ramble about some OC headcanons so far )
As far as the game's story progression goes, I'm near the end of the Astrom Kingdom but I plan on grinding for a bit because I'm honestly just scared that one bad RNG roll will result in a critical gore that will lead to the fall of the party. It really seems hard to recover from something that can strike so randomly. The bosses are also intimidating just because you have no HP info or anything like resistances/weaknesses or a way to scope that out to begin with.
I've been surprised a few times when I was battling against random mobs, I think they were the gnome cavalries that are riding on caterpillars, those little guys had crit Sevran early on and I decided to retreat back to base afterwards. I'm hoping with the option to stock experience it won't be so bad to grind the area so that the newest soldiers could at least be level 20 for whatever the boss fight ends up being.
I've already run into one purple enemy that I had to run away from, I think it was another witch statue but this was much stronger than the Event one. Still, they're obviously posted as mini-bosses before the final area so not feeling super confident about going straight to the end if I'm still avoiding the unique monsters. Maybe they're put there to be somewhat impossible, but I do want to see if I could be safer just grinding up the the team to be stronger so that they're the ones critical goring the enemies.